![]() Serious Sam has always been ridiculously self-aware with its character Sam “Serious” Stone breaking the fourth wall, making fun of serious dialogue in general. The dialogue is not pretty at all to be fair. I’m just hoping and believing that a lot of this type of problem will be fixed in the patches that will surely come. There will be a Serious Sam editor tool coming, so the community will probably make levels much better than what comes with the game. With what’s going on in the world, that’s somewhat excusable. This part of the game actually feels unfinished because it probably is! You’re not going to find finely crafted animation, ripples in the water etc. It’s the low point of the whole experience as you’ll come across some parts of the map design that are so bad you just have to pause to look at it. Serious Sam, isn’t that pretty. The creatures are pretty cool, as you would expect. But compared to what else is floating out there, it’s pretty pixel raw. Across the various forms of entertainment, prettiness is directly proportional to the amount of emotional baggage it forces you to carry. Often you’re expected to lug these ‘life lessons’ around even after you switch ‘it’ off or walk out the exit door. We have had some very pretty games recently, but I’m starting to see a mathematical formula developing. How come no one else knows this, is the temptation of the soap box so strong? Me. What a wonderful and simple formula that is. ![]() Smart enough not to stuff up a good thing. Clever enough to know what its audience wants and expects and then committing to give it to them, us. It’s fun. Some might say the Serious Sam franchise is just too dumb. This game is basically the same as its predecessors. ![]()
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